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<td align="left" id="subTitle" class="titleTableSubTitle">Package&nbsp;sandy.materials.attributes</td><td align="right" id="subNav" class="titleTableSubNav"><a href="package-detail.html#interfaceSummary">Interfaces</a>&nbsp;| <a href="package-detail.html#classSummary">Classes</a></td>
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<p>Material attributes</p>
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<th>&nbsp;</th><th width="30%">Interface</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IAttributes.html">IAttributes</a></i></td><td class="summaryTableLastCol">
 Interface for all the elements that represent a material attribute property.</td>
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<th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="AAttributes.html">AAttributes</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for attributes that do not need to implement all manager hooks.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ALightAttributes.html">ALightAttributes</a></td><td class="summaryTableLastCol">
  ABSTRACT CLASS - super class for all light attributes.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="CelShadeAttributes.html">CelShadeAttributes</a></td><td class="summaryTableLastCol">
  Realize a Cell shading on a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="CylinderEnvMap.html">CylinderEnvMap</a></td><td class="summaryTableLastCol">
  Applies cylindric environment map.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="GouraudAttributes.html">GouraudAttributes</a></td><td class="summaryTableLastCol">
  Realize a Gouraud shading on a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LightAttributes.html">LightAttributes</a></td><td class="summaryTableLastCol">
  Realize a flat shading effect when associated to a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LineAttributes.html">LineAttributes</a></td><td class="summaryTableLastCol">
  Holds all line attribute data for a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="MaterialAttributes.html">MaterialAttributes</a></td><td class="summaryTableLastCol">
  The MaterialAttributes class is used to apply one or more attributes to a Shape3D object.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="MediumAttributes.html">MediumAttributes</a></td><td class="summaryTableLastCol">
  This attribute provides very basic simulation of partially opaque medium.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="OutlineAttributes.html">OutlineAttributes</a></td><td class="summaryTableLastCol">
  Holds all outline attributes data for a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PhongAttributes.html">PhongAttributes</a></td><td class="summaryTableLastCol">
  Realize a Phong shading on a material.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PhongAttributesLightMap.html">PhongAttributesLightMap</a></td><td class="summaryTableLastCol">
  A lightmap used for some of the shaders.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="VertexNormalAttributes.html">VertexNormalAttributes</a></td><td class="summaryTableLastCol">
  Display the vertex normals of a given object.</td>
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